It gets even harder to review the game, because its actual foundation is identical to the original Samurai Warriors 4- the new game plays identically, with no change in the mechanics. It’s an exercise in bold faced Ctrl+C, Ctrl+V. But on the other hand, Samurai Warriors 4-II borrows liberally from the original Samurai Warriors 4- characters, music, mechanics, entire maps, and even voice work seems to have been lifted and put here as is. It even features a couple of new modes, one of which is probably my favorite addition to a Warriors game ever. Ostensibly, this is a brand new release- it features an all new story mode, that ditches the broad strokes storytelling of its predecessor, and instead presents us with a more personal take on the massive battles and wars that have always been the series’ forte. Samurai Warriors 4-II occupies some sort of nebulous intersection of those three spheres. The weirdness here comes from questions about exactly what this game is– is it a re-release? An expansion? A sequel? The name implies it’s a straight up sequel, but really, it’s a bit more complicated than just that. Samurai Warriors 4-II is weird- and I mean weirder than the average musou game.
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